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NVIDIA announced updates to its Omniverse Cloud technology today at its GTC event
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Some of what NVIDIA released today looks promising for the data center world
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“The age of RTX ray tracing and neural rendering is in full steam
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DLSS 3 generates full frames for faster game play
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This technology is coming to the world's most popular game engine
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Dual NVIDIA encoders (NVENC) cut export times by up to half
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Achieving physically accurate graphics requires tremendous computational horsepower
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Opacity Micromap engine speeds up ray tracing of alpha-test geometry by a factor of 2x
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3D artists can render fully ray-traced environments with accurate physics and realistic materials
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There are three updates to the NVIDIA Broadcast Software Development Kit